SWGoH: Rise of the Empire

Rise of the Empire is a new Territory Battle theme in SWGoH, but you need specific units and modifiers to be successful in it.

Star Wars: Galaxy of Heroes (SWGoH) is a mobile collectible role-playing game that is set in a cantina in a distant corner of the Star Wars galaxy.

EA mobile, the game’s developer, recently introduced a new gaming mode called Territory Battles, which follows the Rise of the Empire theme.

Territory Battles

Territory Battles is a new strategic game mode which requires that an entire guild collaborates to complete specific objectives.

You can only join a Territory Battle if you are level 65. To participate in the gaming mode, you have to open the Guild Events menu in your Guild screen.

Every battle rages over 6 days and has 6 24-hour phases. In this time, you have to work with your Guild to earn enough Territory Points to win at least 1 star in the active Territory. This will enable you to move to the following Territory in the next phase.

SWGoH: Rise of the Empire

The new Territory Battle (New TB) in SWGoH, Rise of the Empire, recently launched, and you have to prepare accordingly to be successful in it.

Every phase requires characters of a specific Relic level. Not all units composed of that Relic level are guaranteed to be successful in the phase.

SWGoH: Rise of the Empire
© EA

Similarly to the previous Territory Battles, you need the right units, the correct strategy, and the minimum Relic Levels to complete the Combat Missions.

The table below lists the minimum and recommended Relic requirement for each phase:

Phase Minimum requirement Recommended
1 Relic 5 Relic 6
2 Relic 6 Relic 7
3 Relic 7 Relic 8
4 Relic 8 Relic 9
5 Relic 9 Relic 9
6 Relic 9 Relic 9

However, for Rise of the Empire, Encounters are static, and you will face the same enemies in every Encounter to enter that battle.

Every mission in any phase requires specific units, factions, and Modifiers. It is therefore recommended that you know which units and modifiers you need  before entering the battle.

Which units should you use?

As stated before, there are specific units for each phase of the Territory Battle, however, the units that you use are based on your alignment. The recommended units for each phase are:

Phase Light Side Dark Side
1
  • Jedi
  • Outrider
  • Mace Windu
  • Kit Fisto
  • Lord Vader
  • Scythe
2
  • Jedi
  • Geonosis
3
  • Light Side Wookiees
  • Profundity
  • Doctor Aphra
  • Empire
4
  • Jedi
  • Phoenix
  • Third Sister
  • Inquisitorius
5
  • Cassian Andor
  • K-2SO
  • Eight Brother
  • Fifth Brother
  • Seventh Sister
6
  • Baze, Chirrut, Scarif Rebel Pathfinder +2
  • Caasian Andor, K-2SO, Pao
  • Profundity
  • Darth Vader
  • Iden Versio
  • Imperial TIE Fighter

Recommended modifiers

The phase and alignment, planet and recommended modifiers for each phase of Rise of the Empire are as follows:

Phase Alignment Planet Modifiers
1 Light side Coruscant
  • Ground: Thunderous Applause
  • Encounter: Total Obedience
  • Space: This is Where the Fun Begins
1 Dark Side Mustafar
  • Ground: Lava Fields
  • Space: Molten Planet
2 Light Side Bracca
  • Ground: Endless Ranks
  • Encounter: Imperial Supremacy
  • Space: Orbital Scrapyard
2 Dark Side Geonosis
  • Ground: Geonosis Arena
  • Space: 3720 to 1
3 Light side Kashyyyk
  • Ground: Righteous Retribution
  • Encounter: Imperial Supremacy
  • Space: Blockade
3 Dark Side Dathomir
  • Ground: Dark Magick
4 Light Side Lothal
  • Ground: Rebellious
  • Encounter: Endless Ranks
  • Space: Probe Droids
4 Dark Side Haven-class Medical Station
  • Ground: Brain Worm Outbreak
5 Light Side Ring of Kafrene
  • Ground: Critical Intel
  • Encounter: Imperial Supremacy
5 Dark Side Malachor
  • Ground: Drain Essence
  • Encounter: A Few Surprises Left
6 Light Side Scarif
  • Ground: You May Fire When Ready
  • Encounter: Endless Ranks
  • Space: All Wings Report In
6 Dark Side Death Star
  • Ground: Volatile Energies
  • Space: Enemy Fighters Coming your War

Mixed Phases

Every phase of the Rise of the Empire in SWGoH contains 3 sectors; 1 sector is for the light side while another is for the Dark Side. However, the third sector is mixed.

The following table lists the recommended modifiers and units for the mixed sectors of each phase:

Phase Modifiers Units
1
  • Ground: Scrumrats
  • Encounter: One Step Ahead
  • Space: Corellian Engineering
  • Doctor Aphra
  • Jabba the Hutt
  • Young Han, Qi’ra
  • Lando’s Millennium Falcon, Outrider
2
  • Ground: Nysillin Farm
  • Space: Nysillin Trade
  • Young Lando Calrissian
  • Hondo Ohnaka
  • Jabba the Hut
3
  • Ground: Dune Sandstorm
  • Space: Binary System
  • Fennec Shand
  • Jabba the Hutt
  • Grand Inquisitor + 4 Inquisitorius
  • Executor
4
  • Ground: Confusing Tunnels
  • Space: Akkadese Maelstrom
  • Encounter: One Step Ahead
  • Jabba the Hutt
  • Qi’ra, L3-37
  • Ghost
5
  • Ground: Sabacc Shift
  • Space: Cloud Riders
  • Encounter: Boxed In
  • Jabba the Hutt
  • Young Han, Vandor Chewbacca
6
  • Ground: Frigid Expanse
  • Space: Asteroid Belt
  • Jabba the Hutt
  • Doctor Aphra, 0-0-0, BT-1

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