In Pathfinder 2e a party member can either treat themselves, or another player with the Treat Wounds medicine skill.
In this traditional tabletop game, Pathfinder, players can encounter the d20 ruleset, which they can also find at the core of Dungeons and Dragons. Because the game’s main focus is adventure and storytelling, one player assumes the role of the storyteller.
The other members can create a character with which to solve dilemmas, explore various regions, and complete quests. Similarly to other role-playing games, your party members may discover powerful monsters, which need to be defeated to advance in the game.
In the battle, you, or a party member’s character may become injured. Fortunately, there are numerous medical skills you can use to treat members, such as treating your wounds.
The medicine skills in Pathfinder 2e enables players to patch up wounds and help people recover from poisons and diseases. Even if your character is untrained in medicine, you can use it to recall knowledge about injuries, diseases, poisons, and other ailments.
You can use this to perform forensic examinations, however, you first have to spend at least 10 minutes looking for evidence, such as wound patterns. This can be especially useful to determine how a body was injured or killed.
Like with other skills, there are many item bonuses for medicine, but item bonuses are more common than others. Pathfinder 2e players can also find a variety of feats related to medicine.
Pathfinder 2e: Treat Wounds
After defeating a monster, you, or a party member may be required to treat another’s wounds. Keep in mind that you have to hold healer’s tools in order to treat wounds. Alternatively, you can wear the tools and have a hand free.
Healer’s tools are a kit of bandages, herbs, and suturing tools, which are necessary to treat diseases, administer first aid, treat poison and treat wounds. Expanded healer’s tools provide an item bonus to these checks.
However, if you wear your healer’s tools, you can draw and replace them as part of the action that uses them.
If you have the tools, you can spend 10 minutes treating one injured living creature, including yourself. The target is then temporarily immune to Treating Wounds actions for 1 hour, but this interval overlaps with the time you spent treating them.
In other words, the patient can be treated once in an hour, instead of once every 70 minutes. The medicine check DC is generally 15, but the Game Master can adjust it based on the circumstances. If you are an expert in medicine, you can attempt a DC 20 check to increase the Hit Points regained by 10.
However, if you are a master, you can attempt a DC 30, which increases the Hit Points by 30. If the player is legendary, they can attempt a DC 40 check to increase the Hit Points regained by 50.
That being said, the damage dealt on a critical failure remains the same. If the check is successful, you can continue treating the target to grant additional healing.
How are Hit Points determined?
You should note that the result of your medicine check determines the number of Hit Points that the target regains:
|Critical Failure||The target does not receive Hit Points, instead, he or she will take 1d8 damage|
|Success||The target regains 2d8 Hit Points, and the wounded condition is removed|
|Critical Success||The target receives 4d8 Hit Points, and the wounded condition is removed|
Which feats should you use?
As previously stated, the medicine skills have numerous feats that gamers can use. Although you can use any feats, it is recommended that you use the following with treating wounds:
|Continual Recovery||Your character needs to be an expert in medicine||You can monitor a patient’s progress to administer treatment faster. When you treat wounds, the target becomes immune for 10 minutes, instead of 1 hour, but this only applies to your treat wounds activities|
|Ward Medic||You have to be an expert in medicine||This feat reveals that you have studied in large medical wards, and hence, you can treat several patients simultaneously. When you use Treat Wounds, you can treat up to 2 targets. However, if you are a master, you can treat 4 target and legendaries can treat up to 8 targets|
How to increase your medicine proficiency
Your character receives a skill increase when they reach level 3, and every 2 levels thereafter. However, if you are a rogue, you will get skill increases earlier and more often.
Your character can either use a skill increase to become trained in one skill that they are untrained in, or they can become an expert in a skill in which they are already trained.
Once your character is on level 7, they can become a master of a skill in which they are already an expert, and you can become a legendary when you reach level 15.
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