This list includes 6-star characters of Alchemy Stars. The 6-star characters’ attributes, role, faction, etc. are listed below, so please refer to the table when checking or building a team in Alchemy Stars.
Check other character by rarity:
Full list of all Alchemy Stars characters.
6-Star Character Tier List
Ranking criteria:
- The strongest is ranked based on the maximum ascension/awakening.
- Characters that “strikes first” is prioritized.
Rank | 6-star Characters |
---|---|
SS | Sharona, Charon, Migard, Wrath, Sariel |
S | Victoria, Irridon, Carleen |
A | Eicy, Uriel, Jona |
B | Bethlehem, Raphael |
6-Star Character full list
Name |
★ |
Element |
Role |
Faction |
ATK |
DEF |
HP |
6 |
Fire |
Support |
Northland |
|
|
|
|
Paloma |
6 |
Forest |
Sniper |
True Order |
3638 |
1093 |
9450 |
6 |
Lightning |
Detonator |
Illumina |
3652 |
1150 |
9503 |
|
6 |
Fire |
Detonator |
Illumina |
3696 |
1269 |
10568 |
|
6 |
Fire |
Converter |
Umbraton |
2982 |
1089 |
8864 |
|
6 |
Forest |
Detonator |
True Order |
3392 |
1440 |
10015 |
|
6 |
Water |
Sniper |
Rediesel Wrench |
3389 |
1134 |
9242 |
|
Gronru |
6 |
Lightning |
Converter |
Illumina |
2140 |
677 |
6056 |
Irridon |
6 |
Lightning |
Converter |
Lumopolis |
2253 |
761 |
6340 |
Wrath |
6 |
Lightning |
Sniper |
Illumina |
2439 |
828 |
6641 |
Michael |
6 |
Lightning |
Detonator |
Lumopolis |
2710 |
938 |
7382 |
Jona |
6 |
Fire |
Sniper |
Rediesel Wrench |
2556 |
874 |
6859 |
Uriel |
6 |
Fire |
Converter |
Lumopolis |
2333 |
837 |
6928 |
Charon |
6 |
Fire |
Detonator |
Illumina |
2482 |
897 |
7009 |
Victoria |
6 |
Fire |
Support |
True Order |
2505 |
830 |
7130 |
Eicy |
6 |
Fire |
Converter |
True Order |
2318 |
734 |
6311 |
Hiiro |
6 |
Forest |
Detonator |
Illumina |
2518 |
911 |
6635 |
Nikinis |
6 |
Forest |
Converter |
Northland |
2296 |
697 |
6143 |
Gabriel |
6 |
Forest |
Converter |
Lumopolis |
2326 |
906 |
7117 |
Migard |
6 |
Forest |
Sniper |
Illumina |
2318 |
734 |
6311 |
Carleen |
6 |
Water |
Converter |
Lumopolis |
2449 |
875 |
6620 |
Connolly |
6 |
Water |
Sniper |
Umbraton |
2748 |
829 |
6515 |
6 |
Water |
Converter |
Northland |
2294 |
736 |
6056 |
|
Raphael |
6 |
Water |
Support |
Lumopolis |
2284 |
884 |
6958 |
Sharona |
6 |
Water |
Detonator |
Illumina |
2786 |
931 |
7092 |
Sariel |
6 |
Water |
Converter |
Umbraton |
2318 |
734 |
6311 |
Best 6-Star Character by Element
Fire
Unit | Active Skill | Passive/Chain | Stats |
---|---|---|---|
Eicy | 1. Tile Converter Converts the 5 nearest Blue or Green tiles to Red. If the Active Skill is ready in the last round, increase the tile-converting count by +1 in this round. Preemptive:(CD: 3 Rounds) |
Every 2 rounds, Chain Combos deal true damage equal to 35 % of Eicy’s ATK and recover HP by the same amount. The lower the Team’s HP, the higher the healing effectiveness, up to 50%. | ATK: 2983 DEF: 954 HP: 8081 |
Uriel | 1. Tile Converter Resets all grids. Moderately increases the chance for Red grids. Converts 1 enemy grid to a Red grid. (CD: 2 Rounds) |
At the start of each round, apply 1 stack of Burn on enemies occupying a Red grid for 2 rounds. Each stack of Burn increases Fire Aurorians’ damage by 2,5% | ATK: 2333 DEF: 837 HP: 6928 |
Charon | 1. Tile Converter Summons a train that deals 300% damage to 3 columns and knocks enemies back. Deals 50% additional damage to enemies in the middle column. Resets all non-Red tiles within the area of attack (increases the chance of generating Red tiles). (CD: 3 Rounds) |
Normal attacks can now attack diagonally. Adds 10% true damage to Normal Attacks. | ATK: 2482 DEF: 897 HP: 7009 |
Victoria | 3. Debuff + Heal Deals 250% damage to all enemies within 3 surrounding circles, dealing true damage when there is only 1 enemy. Recovers HP by 35% of the damage dealt. Increases the final damage dealt with the targets by 10% for every 1 stack of Bleeding they have. (CD: 3 Rounds) |
Victoria regenerates 5% Max HP per stack of Bleed whenever she hits an enemy afflicted with Bleed. This recovery effect is doubled if the enemy has a higher HP percentage than the team. | ATK: 2505 DEF: 830 HP: 7130 |
Jona | 3. Damage + Buff Enters the Noon state, increasing Jona’s Attack by 15% and Chain Combo damage by 30%, as well as reducing the combo-triggering grid count of Fire Aurorians by 2 for 2 rounds.(CD: 3 Rounds) |
When Overloaded, increases the damage of Normal Attacks by 20% and Normal Attacks deal 40% Splash damage to all targets in 4 tiles in a cross shape around the enemy. | ATK: 2556 DEF: 874 HP: 6859 |
Water
Unit | Active Skill | Passive/Chain | Stats |
---|---|---|---|
Sariel | 1. Tile Converter + DEF Converts the 5 nearest Red or Green tiles to Blue. If the Active Skill is ready in the last round, increase the tile-converting count by +1 in this round. Preemptive:(CD: 2 Rounds) |
Grants a Sariel Mark, up to 8 stacks. Each stack increases Sariel’s DEF by 10%, increasing up to 50% DEF based on the amount of HP lost. | ATK: 2983 DEF: 954 HP: 8081 |
Bethlehem | 1. Tile Converter + Buff Converts any 5 selected grids to Blue. (CD: 3 Rounds) |
Whenever a Chain Combo deals damage, Bethlehem gains a Shield equivalent to 10% Max HP for 1 round. If the Shield remains after the enemy’s turn, Water Aurorians’ ATK is increased by 5% in the next round. | ATK: 2294 DEF: 736 HP: 6056 |
Carleen | 1. Tile Converter Teleports to a selected location. Deals 400% damage to 1 column and knocks enemies back. Converts tiles in the area of attack to Blue. (CD: 4 Rounds) |
Normal attacks deal 100% damage to the enemy 1 grid behind the target. Piercing Normal Attack damage is increased by 20% against an enemy afflicted with a debuff. | ATK: 2449 DEF: 875 HP: 6620 |
Raphael | 1. Tile Converter Recovers HP equal to 240% of Raphael’s ATK. Resets all non-Blue grids on the entire screen. Slightly increases the chances for Blue grids. (CD: 3 Rounds) |
Each Blue grid generated on the map recovers the team’s HP by 2% of Raphael’s HP. The lower the team’s HP, the higher the healing effectiveness, up to an additional 100% bonus. | ATK: 2284 DEF: 884 HP: 6958 |
Sharona | 3. Teleport + Damage Teleports to a selected location. Deals 320.0% damage to 2 surrounding circles and applies 2 stacks of Dragontooth Marks (applies the maximum stacks of Dragontooth Marks to enemies within the area upon killing an enemy). (CD: 3 Rounds) |
Normal attacks apply 1 stack of Dragontooth Mark, up to 6 stacks. Each stack increases Sharona’s Active Skill damage and final Chain Combo damage by 5% | ATK: 2786 DEF: 931 HP: 7092 |
Connolly | 4. Pure Damage Deals 600% damage to all enemies on the screen. (CD: 5 Rounds) |
Gains 1 stack of Shiver Mark when using a Chain Combo, up to 5 stacks. Each stack increases Active Skill damage by 40%. Using an Active Skill inflicts Fright on a number of enemies equivalent to the number of stacks for 1 round. Activating the Active Skill does not clear stacks. | ATK: 2748 DEF: 829 HP: 6515 |
Lightning
Unit | Active Skill | Passive/Chain | Stats |
---|---|---|---|
Gronru | 1. Tile Converter Converts 5 nearest Blue and Red grids to Yellow. If the Active Skill is ready in the last round, increase the grid-converting count by 1 in this round. Preemptive: (CD: 2 Rounds) |
Grants 1 Magnetic Storm per 3 rounds at the start of the battle. The next Chain Combo deals an additional 90% damage to 1 enemy within the area of attack and inflicts Paralysis. Has a 50% chance to attack another enemy. | ATK: 2140 DEF: 677 HP: 6056 |
Irridon | 1. Tile Converter Converts any 2 selected grids to enhanced Yellow Prism grids. (CD: 3 Rounds) |
Grants 1 Gold Marsh Mark when passing through a Prism grid. Each stack of Gold Marsh Mark increases Chain Combo damage by 4% and Normal Attack damage by 3%. When triggering Aurora Time, convert the starting grid to a Prism grid. | ATK: 2253 DEF: 761 HP: 6340 |
Michael | 3. Teleport + Damage Dashes to the selected location, dealing 350.0% damage and extra damage equal to 5% of their current HP to enemies along the way and on adjacent tiles, and then casts a Chain Combo once. (CD: 3 Rounds) |
Grants 1 stack of Silent Thunder Mark at the start of each round and when using an Active Skill or Chain Combo. Normal Attacks consume 1 stack of Silent Thunder Mark to deal extra damage equal to 2,5% of current HP to the enemy. | ATK: 2710 DEF: 938 HP: 7382 |
Wrath | 4. Pure Damage Enters the Overcharge state in which Wrath’s Chain Combo deals damage to the nearest enemy 2 times for 2 rounds. (CD: 5 Rounds) |
Bullets can be reserved. When a Chain Combo deals damage, consumes 1 bullet and increases the final damage by 30%. When overloaded, there is a 30% chance that no bullet is consumed. | ATK: 2439 DEF: 828 HP: 6641 |
Forest
Unit | Active Skill | Passive/Chain | Stats |
---|---|---|---|
Gabriel | 1. Tile Converter Converts 1 selected grid out of Blue, Red, and Yellow to another attribute (retains the grid’s enhanced stats). Slightly increases the chance of generating Green grids. 1 enhanced grid will be generated per 8 grids converted. (CD: 3 Rounds) |
During this round, at least 1 enhanced grid will be generated per 5 Green grids passed through in this round, and Green grids will be enhanced first. | ATK: 2326 DEF: 906 HP: 7117 |
Hiiro | 1. Tile Converter + Selfbuff Converts any 2 chosen tiles to enhanced Green tiles and deals 210% damage to enemies in cross shape to the maximum range. (CD: 3 Rounds) |
Hiiro enters Duel stance at the start of the round or whenever passing through an enhanced grid. One with the Duel: The next Normal Attack deals 130% damage to 5 grids in a cross shape. ATK is increased by 5% in this round per use of One with the Duel. | ATK: 2518 DEF: 911 HP: 6635 |
Nikinis | 1. Tile Converter + Def Buff Converts 5 nearest Red or Yellow grids to Green and has a chance to generate enhanced grids. If the skill is ready in the last round, increase the grid-converting count by 1 in this round. Preemptive: (CD: 2 Rounds) |
Grants Mirror Mark at the start of battle or upon using an Active Skill. While the Mark exists, Nikinis gains 100% increased DEF. The Mark disappears upon Nikinis losing life. | ATK: 2296 DEF: 697 HP: 6143 |
Migard | 3. Teleport + Damage Teleports to any location and deals 300% damage to enemies within 1 surrounding circle. The damage is doubled when there is only 1 enemy in the area of attack. Increases Active Skill damage by 20% and removes the Active Skill cooldown if the target is killed (once per round). (CD: 2 Rounds) |
When an Active Skill deals damage to an enemy, the final damage by 10% for every 6% HP lost by the enemy. | ATK: 2318 DEF: 734 HP: 6311 |
Helpful Resources Alchemy Stars
Related articles:
Alchemy Stars Team Building Guide | Alchemy Stars Reroll Guide |
Alchemy Stars Lumo Crystals | Alchemy Stars Recruitment Banner List & Schedule |
